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 2. 5, & KotL Guide

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BoX

BoX


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Join date : 2013-02-14

2. 5, & KotL Guide Empty
PostSubject: 2. 5, & KotL Guide   2. 5, & KotL Guide Empty3/23/2013, 11:03 pm

The 5 is in charge of wards and all of the passive income is spent towards this end. Observer wards restock every 6 minutes. Gold for boots and other items comes from towers and kill participation. Because wealth is constantly low, it is beneficial to have items quick-buyed and spend all (unreliable) gold before dying, so as little gold as possible is wasted.

General goals:

- to keep the map warded
- to protect the carries and create space for them
- defend and push towers, participate in team fights
- keeping the offlaner out of the lane

In a tri-lane with 1, 4, 5, it is usually the 5's job to keep the enemy off-laner away with help from the 4 as necessary. This involves first letting the enemy creep wave through and not drawing the aggro, and then right-clicking the off-laner. A ward in the lane helps with this. Staying in experience range of your own lane (about blink dagger range, slightly less than 1150) allows you to leech levels.

When the off-laner has switched to the jungle or is tower hugging, you can pull the jungle with the 4 for gold and experience.

Keeper of the Light

This hero excels at anti-pushing and is good paired with split-pushers. He can buy time for a split-pusher by blasting and can recall allies across the map. He is weak against tower divers and strong against team fighters.

Strong against: Luna, Chen, Leshrac
Weak Against: QoP, Brewmaster, Nightstalker

Skill Order: QEEQER

Leveling Chakra allows you to keep yourself and allies topped up. Chakra should be used whenever off cooldown.

Levels 7-10 Skill Order: QEEQER QQWE

3 Levels of chakra is sufficient mana when paired with arcane boots on your team. When in a lane with heroes of higher farm priority, you should cancel your higher-level blast midway in order to allow others to last hit.

The ultimate has short cooldown and you can be quite liberal with it. Ult-> set up an illuminate blast, recall an ally, and blinding light opponents. Care must be made to avoid blinding opponents outside of allied AoE's, as there is a knockback.

In addition to a defensive use of ultimate, it can be used to allow a teammate to push a lane and force the enemy to defend before bringing him to you and your team to push another tower or take Roshan.

Starting Items:

Courier, Observer wards, Tango, Clarity, Gauntlet of Strength

It is more common to start with more regeneration. I like to start with the extra strength which I later build into an Urn of Shadows.

Item Progression, not including wards:

Boots, Urn of Shadows, Bracer,

with the remaining three item slots taken up by wards and teleport scroll. The 4 player should have room to hold a set of wards if necessary.

Situational Items:

Tranquil boots - an attractive item, allowing you to both heal and give yourself mana. However I do not advise getting it unless it is really needed. It's good against teams with a furion or nyx assassin and things like that.

Mekansm - if no one else on your team is going to get it (such as a dark seer), it usually becomes kotl's job to.

Force Staff - Great item against Naix, Sven, and general purpose.

Ghost Scepter - Another luxury item, great against all physical damage dealers as well as providing base stats.
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